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What is an SDL renderer? - Stack Overflow SDL_Texture and SDL_Surface The SDL_Renderer renders SDL_Texture, which stores the pixel information of one element It's the new version of SDL_Surface which is much the same The difference is mostly that SDL_Surface is just a struct containing pixel information, while SDL_Texture is an efficient, driver-specific representation of pixel data You can convert an SDL_Surface to SDL_Texture
sdl - Static-linking of SDL2 libraries - Stack Overflow I managed to compile the SDL libraries with the guide Jonas provided, and got a libSDL2 a file At first I only added the path of libSDL2 a to "Link libraries:" -section of Code::Blocks, but I got a bunch of errors such as "SDL_Init () not declared in this scope"
c++ - SDL2 AntiAliasing - Stack Overflow How to turn on antialiasing in SDL2, when using SDL_RenderCopyEx? I find some articles that suggest to use: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(
c++ - SDL2 on Raspberry Pi without X? - Stack Overflow Alrighty, got it working on my Raspberry Pi 3 with 2019-07-10-raspbian-buster-lite img, both with the default Broadcom blobs the KMS DRM backend: Make sure your user is in the input group relogin: sudo adduser <username> input Install SDL2 build dependencies: # install everything Debian uses to build SDL sudo apt build-dep libsdl2 # needed for the KMSDRM backend: sudo apt install libdrm
c++ - Change background of SDL2 window? - Stack Overflow My downvote: you are calling SDL_GetWindowSurface with unitialized wind as argument Afterwards you initialize it with SDL_CreateWindow If anything, the order of those operations is reversed
How to create a subwindow using SDL - Stack Overflow How to create a new window in SDL that is inserted into the main window? So it could be focused, have separate drawing context and process events separately