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Simple DirectMedia Layer - Homepage About SDL Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games
SDL3 Tutorials FrontPage - SDL Wiki SDL Tutorials The best place to find simple SDL3 tutorials at the moment is examples libsdl org, which offers small programs that each demonstrate one feature of the library Most of the examples are 100-300 lines of C code
SDL2 Installation - SDL2 Wiki SDL 2 0, unlike 1 2, uses the zlib license, which means you can build a static library linked directly to your program, or just compile SDL's C code directly as part of your project, without requirements to publish your source code, etc
SDL3 FrontPage - SDL Wiki SDL officially supports Windows, macOS, Linux, iOS, and Android, and several other platforms SDL is written in C, works natively with C++, and has bindings available for several other languages, including C#, Python, and Rust
SDL2 Tutorials - SDL2 Wiki A video tutorial showing how to setup SDL 2 0 with codeblocks mingw32 compiler with OpenGL 3 0+ compiling GLEW libraries
SDL2 FrontPage - SDL2 Wiki SDL officially supports Windows, macOS, Linux, iOS, and Android Support for other platforms may be found in the source code SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python SDL 2 0 is distributed under the zlib license
SDL2 Introduction - SDL2 Wiki The Simple DirectMedia Layer library (SDL) is a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms
Simple DirectMedia Layer - Language Bindings While SDL is written in C, it works well with C++ and many people like to use it with various scripting languages and special purpose programming languages SDL 2 0 language bindings are available here
Using OpenGL With SDL - Simple DirectMedia Layer SDL has the ability to create and use OpenGL contexts on several platforms (Linux X11, Win32, BeOS, MacOS Classic Toolbox, Mac OS X, FreeBSD X11 and Solaris X11)