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c++ - Adding SDL library to my program - Stack Overflow Yes, as a matter of fact: SDL is a cross-platform multimedia library and the code above works on linux as well Maybe you will need to set another path to SDL H l like: #ifdef WIN32 #include "SDL h" #else #include "SDL SDL h" #endif
c++ - SDL2 AntiAliasing - Stack Overflow How to turn on antialiasing in SDL2, when using SDL_RenderCopyEx? I find some articles that suggest to use: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(
sdl - Static-linking of SDL2 libraries - Stack Overflow I managed to compile the SDL libraries with the guide Jonas provided, and got a libSDL2 a file At first I only added the path of libSDL2 a to "Link libraries:" -section of Code::Blocks, but I got a bunch of errors such as "SDL_Init () not declared in this scope"
What is an SDL renderer? - Stack Overflow SDL_Texture and SDL_Surface The SDL_Renderer renders SDL_Texture, which stores the pixel information of one element It's the new version of SDL_Surface which is much the same The difference is mostly that SDL_Surface is just a struct containing pixel information, while SDL_Texture is an efficient, driver-specific representation of pixel data You can convert an SDL_Surface to SDL_Texture
How to draw pixels in SDL 2. 0? - Stack Overflow How does one draw with pixels in SDL2 0? I'm trying to get familiar with C++, but this is very difficult to do without pretty pictures, so I'm trying to get a very basic graphics display thing ru