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  • SDL_GetKeyboardState not capturing key presses - Stack Overflow
    I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pres
  • c++ - Adding SDL library to my program - Stack Overflow
    Yes, as a matter of fact: SDL is a cross-platform multimedia library and the code above works on linux as well Maybe you will need to set another path to SDL H l like: #ifdef WIN32 #include "SDL h" #else #include "SDL SDL h" #endif
  • How to draw pixels in SDL 2. 0? - Stack Overflow
    SDL_RenderDrawPoint(renderer, 400, 300); Renders on middle of screen SDL_RenderPresent(renderer); This should draw a pixel on the middle of screen To read a pixel is a little more complicated You can use SDL_RenderReadPixels(), it is made for read an area, but you can always specify an area of 1x1 Read the wiki page if you really need it
  • c - How to render text in SDL2? - Stack Overflow
    I'm using an SDL_Window and SDL_Renderer Is it possible to use SDL_TTF with SDL_Render SDL_Window? If so, how?
  • Achieving a constant frame rate in SDL - Stack Overflow
    I'm trying to make an SDL program that runs with a constant frame rate However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even though it's running at a




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