Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on . . . The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display mode change or swapchain takeover
SDL_GetKeyboardState not capturing key presses - Stack Overflow I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pres
SDL_Init() fails without returning an error? - Stack Overflow 25 There was a change in the API between SDL2 and SDL3 In SDL2, SDL_Init returns an int which is: But in SDL3, SDL_Init returns a bool which is: I e 0 means success in SDL2 but failure in SDL3 Since you are using SDL3 your call to SDL_Init (which returned a value != 0), actually succeeded You should change the calling code to: