- Simple DirectMedia Layer - Homepage
About SDL Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D
- GitHub - libsdl-org SDL: Simple Directmedia Layer
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators You can find the latest release and additional information at: https: www libsdl org
- SDL3 FrontPage - SDL Wiki
SDL officially supports Windows, macOS, Linux, iOS, and Android, and several other platforms SDL is written in C, works natively with C++, and has bindings available for several other languages, including C#, Python, and Rust
- Announcing the SDL 3 official release! - SDL Announcements - Simple . . .
# Migrating to SDL 3 0 This guide provides useful information for migrating applications from SDL 2 0 to SDL 3 0 Details on API changes are organized by SDL 2 0 header below
- SDL2 FrontPage - SDL2 Wiki
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python SDL 2 0 is distributed under the zlib license
- www. libsdl. org
It is used by video playback software, and many Humble Bundle games SDL officially supports Windows, Mac OS X, Linux, iOS, and Android Support for other platforms may be found in the source code available for several other languages, including C# and Python in the file "COPYING txt"
- Releases · libsdl-org SDL - GitHub
This is a stable bugfix release, with the following changes: Simple Directmedia Layer Contribute to libsdl-org SDL development by creating an account on GitHub
- SDL2 Installation - SDL2 Wiki
If you are shipping a Linux game on Steam, or explicitly targeting SteamOS, the system is guaranteed to provide SDL The Steam Client will set up the dynamic loader path so that a known-good copy of SDL is available to any program that needs it before launching a game
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