copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
How do I use SDL2 in my programs correctly? - Stack Overflow I want to make a game using SDL2, but I'm unable to compile and or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game developers try to use
c++ - What is an SDL renderer? - Stack Overflow I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and
c - Drawing a rectangle with SDL2 - Stack Overflow SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use Set it to -1 to use the first driver that supports the other arguments flags are used to make the rendering optimized, software rendiring, prevent vsync, etc Set it to SDL_RENDERER_ACCELERATED
c++ - Cant draw multiple objects using SDL? - Stack Overflow The second solution, using smart pointers and their built-in copy- move-semantics is a better solution, since copying a SDL_Texture seems to ber flawed (but possible, see this answer)
c++ - Adding SDL library to my program - Stack Overflow I have installed SDL on visual studio it's easy and you'd better use it because it doesn't need mingw go to SDL website and download SDL-devel-1 2 15-vc zip package then extract it in your system then open your visual studio, goto your project's properties in "VC directories" section you should set the SDL address add SDL\lib to "lib
Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on . . . The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display mode change or swapchain takeover
What is the best way to read input from keyboard using SDL? I'm running an update() method n times per second to "update" the keyboard input from the user so I can read it later in the logic part of the program So I find two ways of implementing this in the SDL Docs and I'm not sure which one should I use 1; Loop for all events using SDL_PollEvent searching for key down up events and saving the key states in a map so I can check for each key state in