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SDL_GetKeyboardState not capturing key presses - Stack Overflow I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pres
Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on . . . The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display mode change or swapchain takeover