copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on . . . The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display mode change or swapchain takeover
SDL_GetKeyboardState not capturing key presses - Stack Overflow I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pres
SDL_Init() fails without returning an error? - Stack Overflow 25 There was a change in the API between SDL2 and SDL3 In SDL2, SDL_Init returns an int which is: But in SDL3, SDL_Init returns a bool which is: I e 0 means success in SDL2 but failure in SDL3 Since you are using SDL3 your call to SDL_Init (which returned a value != 0), actually succeeded You should change the calling code to: