copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
c++ - What is an SDL renderer? - Stack Overflow I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and
How do I use SDL2 in my programs correctly? - Stack Overflow I want to make a game using SDL2, but I'm unable to compile and or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game developers try to use
c - Drawing a rectangle with SDL2 - Stack Overflow SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use Set it to -1 to use the first driver that supports the other arguments flags are used to make the rendering optimized, software rendiring, prevent vsync, etc Set it to SDL_RENDERER_ACCELERATED
SDL. h no such file or directory found when compiling Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL h is in usr include sdl where it be
Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on . . . The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display mode change or swapchain takeover
sdl - How to use OpenGL context in SDL2? - Stack Overflow My questions are How to use OpenGL context in SDL2? What library libraries is are needed to use OpenGL in SDL2? I am on Windows 10, vs2019 I am trying use OpenGL context in SDL2 I followed the
How do I use Qt and SDL together? - Stack Overflow So that SDL and Qt run in separate processes and have them use some kind of messaging to communicate (I'd recommend d-bus here ) You can have SDL render into borderless window and your editor sends commands via messages