copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
SDL_GetKeyboardState not capturing key presses - Stack Overflow I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pres
Forcing non-exclusive borderless fullscreen with SDL3 + OpenGL on . . . The actual behavior is the window entering an exclusive fullscreen-like mode upon the first call to SDL_GL_SwapWindow: There is a brief screen flicker or blanking, suggesting a display mode change or swapchain takeover
Convert SDL_Texture to SDL_Surface to save an image in c++ I would use it every frame instead (because IMG_LoadTexture_RW calls it internally anyway), and then convert surface to texture using SDL_CreateTextureFromSurface (so you wouldn't need IMG_LoadTexture_RW anymore)
c++ - Cant draw multiple objects using SDL? - Stack Overflow The second solution, using smart pointers and their built-in copy- move-semantics is a better solution, since copying a SDL_Texture seems to ber flawed (but possible, see this answer)