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Which feature do you need the most? - Page 2 - OTOY Forums for doing what? hairy carpets? beautiful virtual girls? toys? You architecture and furniture guys offten forget, that this is not the only usage of 3D I finished an animation project this year where the main characters were 4 bears I did it with Octane cause the deadline was tight and guess what no fur on bears only textue
Which feature do you need the most? - OTOY Forums 1) As a stopgap for Particles and Volumetrics, a full featured implementation of OpenEXR 2 0's new Deep Data feature would allow you to more easily comp those passes generated from other sources If it was a choice between having OpenEXR 2 0 in 6 months or Particles Volumetrics in 12 months, I would opt for OpenEXR 2 0 2) Please consider (if technically feasible) adding OpenVBD or Fields3D
Preview of OctaneRender for Blender - OTOY Forums Hi everyone, we are very pleased that we can finally announce a very highly anticipated project: a fully integrated OctaneRender for Blender plug-in is coming which will be developed by JimStar, who is also developing and maintaining the excellent OctaneRender for Maya integrated plug-in Blender users will be pleased to know that they will soon be able to experience the incredible speed and
Noise reduction - OTOY Forums Hi all With all this time on my hands right now its allowing to to get stuck in more to octane but also coming up against issues that need remedies Im rendering out glass but am getting quite a bit of noise in the texture I've upped the denoiser but its still occurring as you can see from my screen shot Does anyone have any good remedies for this type of thing? Thanks PG
Houdini 16. Camera in subnetwork. Custome rig. Update in IPR I've created custom camera rig I have everything in Subnetwork, but if I change position with CHOP ( camera position, orientation, dof distance from null object) operators i don't see any
Octane Render vs Luxrender - OTOY Forums I did some test with Octane render and Luxrender The Octane picture rendered nearly 9h, the luxrender image rendered nearly 10h (sorry i can't control it while sleeping) I don't see much of a difference between those two pictures, regardless to the colors Both are using a Depth of 16 So i don't see the "1000%-5000% (10X to 50X) speed increase" like it is described at the homepage of
Panoramic Spherical Mode with Postprocessing = SEAM - OTOY We have tested V3 b2 in panoramic spherical camera mode 360 180 while working on Stereoscopic 360 VR project and get a seam in image while using postprocessing bloom and glare effects Is there anyway to fix this problem I know that its a post-module and effects are based on luminance data, but this effect becomes useless in this Sphere 360 case Even in AE or any other post-processing
Foundry Modo - OTOY Forums Forum permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your
How to transmit point cloud attributes to alembic instance Hi Guys, I have an alembic file containing instance geometry on an animated point cloud The point cloud has - a @Cd attribute for colorPP, - a @width attribute for radiusPP, - and a @v attribute for velocity @width and @v are working fine but i can't find a way to transmit the color of my points to my instance in octane standalone Do you guys have any idea on how i can make this work or if