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c++ - What is an SDL renderer? - Stack Overflow I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and
SDL. h no such file or directory found when compiling Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL h is in usr include sdl where it be
Achieving a constant frame rate in SDL - Stack Overflow I'm trying to make an SDL program that runs with a constant frame rate However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even though it's running at a
c - Drawing a rectangle with SDL2 - Stack Overflow SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use Set it to -1 to use the first driver that supports the other arguments flags are used to make the rendering optimized, software rendiring, prevent vsync, etc Set it to SDL_RENDERER_ACCELERATED
Fastest way to draw filled quad triangle with the SDL2 renderer? 15 I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing Is there a trick to draw filled quads or triangles? At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks I don't want to go into OpenGL
How do I use SDL2 in my programs correctly? - Stack Overflow I want to make a game using SDL2, but I'm unable to compile and or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game developers try to use
Rotating sprite with a center of rotation in SDL2 0 I want to rotate a sprite in C and SDL2, with a set center of rotation, and without scaling or anti-aliasing My game resolution is 320x240, and the display is scaled up when I set the game to full screen, because I'm using SDL_RenderSetLogicalSize(renderer, 320, 240) Using SDL2's SDL_RenderCopyEx() (or SDL_RenderCopyExF()) to rotate a SDL