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I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and
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It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change
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Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL h is in usr include sdl where it be
- c - Drawing a rectangle with SDL2 - Stack Overflow
SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use Set it to -1 to use the first driver that supports the other arguments flags are used to make the rendering optimized, software rendiring, prevent vsync, etc Set it to SDL_RENDERER_ACCELERATED
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I'm using an SDL_Window and SDL_Renderer Is it possible to use SDL_TTF with SDL_Render SDL_Window? If so, how?
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15 I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing Is there a trick to draw filled quads or triangles? At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks I don't want to go into OpenGL
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I want to make a game using SDL2, but I'm unable to compile and or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game developers try to use
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