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Snap!6 is here, and its all about scale - Blog - Snap! Forum Snap!6 is here, and it's all about scale Thousands of miles apart, yet online together, our team of UC Berkeley researchers, SAP engineers and educators from multiple countries and continents just had a party releasing the biggest update to Snap! for years Over the past months we've rewritten Snap's Morphic kernel to optimize graphics rendering while demanding significantly less memory And
Snap! v10. 5 released - Announcements - Snap! Forum We’ve just released @SnapCloud v10 5 featuring sound recording capabilities on iOS devices and a new block for getting tilt sensor data from your phone or tablet
How to correctly iterate through objects costumes list? - Snap! Editor . . . Hello everybody! Immediately felt in love with Snap! once I got to know it, and wanted to thank you, devs and forum users, for all of your work and participation It inspires! I have a question regarding objects' attributes Maybe it's quite obvious as it is and or well-explained in a certain Reference chapter I skipped, but there's the one thing I wanted to implement in my tiny deckbuilding
V10. 4 has been released - Snap! Editor - Snap! Forum 10 4 0: Notable Changes: "Quicksteps" Evaluation - Dynamic Scheduling: Keep stepping non-animating processes between animation frames, makes "warp" and "turbo mode" largely obsolete for number crunching and improves musical thread synching Floating point precision random numbers - pick a random float by entering an integer with a decimal point into at least one of the "pick random" reporter's
Snap! Tips - a list of useful tips in Snap! Useful Tips in Snap! This is a list of the most useful tips in the Snap! editor in case you don't know This is a wiki post, you can edit this post, but: Rules for editing Follow the above rules Editing this post without following the rules may have a risk of being reverted Tips (you may edit this part and below) 1 - Previous costume Do not use switch to costume ((costume #) - (1)) block and
The Impossible Platformer 2 - Share your Projects - Snap! Forum After a long time of designing levels, making them, and testing, I present to you: The Impossible Platformer 2 With a redesigned menu system, more natural difficulty curve, and of course, over quadruple the levels of its predecessor, I am confident in saying this is my best game ever Let me know if you beat it, and what your time and death count was! In case you're curious, the first time I