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Gilbert–Johnson–Keerthi distance algorithm - Wikipedia GJK algorithms are often used incrementally in simulation systems and video games In this mode, the final simplex from a previous solution is used as the initial guess in the next iteration, or "frame"
Walkthrough of the GJK Collision Detection Algorithm - Medium The version of the GJK algorithm discussed in this paper only determines whether or not a collision was detected, but the original algorithm can easily be modified to gauge inter-object distances
Introduction to GJK - Kent Solve single set of equations once proper sub simplex has been found Pros: Most efficient and Intuitive way of working with GJK Cons: May be floating point issues in using two different mathematical formulations One for determining the sub simplex and the other for solving for the lambda values
GJK Algorithm: A Visual Derivation GJK is a collision detection algorithm named after its 3 creators, Gilbert, Johnson and Keerthi It is quite popular in the game programming world because it enables fast and robust implementation
Gilbert–Johnson–Keerthi (GJK) 3D distance algorithm - GitHub The Gilbert–Johnson–Keerthi (GJK) distance algorithm is a method of determining the minimum distance between two convex sets The algorithm's stability, speed which operates in near-constant time, and small storage footprint make it popular for realtime collision detection