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- Gilbert–Johnson–Keerthi distance algorithm - Wikipedia
GJK algorithms are often used incrementally in simulation systems and video games In this mode, the final simplex from a previous solution is used as the initial guess in the next iteration, or "frame"
- GJK: Collision detection algorithm in 2D 3D - winter. dev
One popular algorithm for testing collisions is the Gilbert-Johnson-Keerthi algorithm, or GJK for short With it we can detect collisions between any two convex polygons
- Walkthrough of the GJK Collision Detection Algorithm - Medium
The version of the GJK algorithm discussed in this paper only determines whether or not a collision was detected, but the original algorithm can easily be modified to gauge inter-object distances
- GitHub - MattiaMontanari openGJK: Fast and reliable implementation of . . .
A fast and robust C implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm with interfaces for C#, Go, Matlab and Python A Unity Plug-in is also available in another repository
- Introduction to GJK - Kent
Solve single set of equations once proper sub simplex has been found Pros: Most efficient and Intuitive way of working with GJK Cons: May be floating point issues in using two different mathematical formulations One for determining the sub simplex and the other for solving for the lambda values
- GJK Algorithm: A Visual Derivation
GJK is a collision detection algorithm named after its 3 creators, Gilbert, Johnson and Keerthi It is quite popular in the game programming world because it enables fast and robust implementation
- Gilbert–Johnson–Keerthi (GJK) 3D distance algorithm - GitHub
The Gilbert–Johnson–Keerthi (GJK) distance algorithm is a method of determining the minimum distance between two convex sets The algorithm's stability, speed which operates in near-constant time, and small storage footprint make it popular for realtime collision detection
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