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BEHOLDER MAINTENENCE

SPENCERVILLE-Canada

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BEHOLDER MAINTENENCE
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Company Address: 7099 Adams,SPENCERVILLE,ON,Canada 
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Postal Code:
K0E 
Telephone Number: 6136582999 
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USA SIC Code(Standard Industrial Classification Code):
192880 
USA SIC Description:
REMODELING & REPAIRING BUILDING CONTRACTORS 
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Company News:
  • monsters - What is the origin of the Beholder? - Role-playing Games . . .
    The beholder was the original conception of Terry Kuntz, Rob's brother, a regular in the early days of my campaign I developed it a bit, but it's essentially his work [ENWorld Q A #378] Terry Kuntz was the primary creator of the Beholder, why I have no idea, except maybe he was a glutton for havng his PC punished
  • monsters - What is the lifespan of a beholder? - Role-playing Games . . .
    A Beholder doesn't have to be approaching old age to start fretting about death As a species, they are exceedingly paranoid and try to plan for every possible scenario If one starts obsessing over being attacked by rivals or adventurers or other such things, it may start trying to plan for the old Thanatos Gambit of 'What do I do to still win
  • How can I graft a beholder eye on to my body? - Role-playing Games . . .
    The ocular mailman: a fully cheesed Beholder Wannabe Stepping further away from your character here, this is a direct-damage sorcerer build themed after a beholder We're straying rather far from a simple rebuild here, but the arts of aberrations can be subtle indeed
  • A beholder chooses its targets after its rays - Role-playing Games . . .
    A beholder can shift its targets after its first or second rays For example, if a beholder intends to shoot charm, slowing and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets
  • dnd 5e 2014 - Can a Beholder use rays in melee range? - Role-playing . . .
    A beholder analyzes its opponents, makes note of armor, weapons, and tactics, and adjusts its strategy to eliminate the most dangerous threats as quickly as possible Although a beholder's specific actions will vary with each encounter, the creature's behavior is largely governed by the tactics discussed below
  • dnd 5e 2014 - Whats the best way to roleplay a Beholder shooting with . . .
    2: The beholder is within 150 feet of the illusion, but greater than 120 feet away It can't target the illusion at this range 3: The beholder is within 120 feet of the illusion and pointing its antimagic eye in a different direction that also doesn't include the well-known mage or the bard for whatever reason
  • Can a Beholder include itself in its Antimagic Cone?
    The beholder emits an Antimagic Cone: The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active The area works against the beholder's own eye rays
  • dnd 5e 2014 - How does the Beholders Antimagic Cone interact with . . .
    I've shown this link to the Beholder's player but he says that the Forcecage description says "a forcecage resists dispel magic", but the Beholder's Antimagic Cone is not "Dispell Magic", so wherever the Beholder points with his Antimagic Cone, all Forcecages and Walls of Force WILL be supressed I really don't see what's wrong with this logic
  • monsters - Why are the beholder deities chaotic evil? - Role-playing . . .
    In 2e Planescape material and the Monster Mythology accessory, the beholder gods are listed as chaotic evil The Great Mother has a realm in the Abyss, and Monster Mythology specifically notes her antipathy to lawful opponents However, I can't find any reference to beholders ever being chaotic evil
  • dnd 5e 2014 - Does the beholders charm ray really take a PC out of the . . .
    The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Charm Ray The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature




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