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NeHe Productions: Lessons 01 - 05 - GameDev. net Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit It doesn't sound like much, but this program will be the framework for every other
NeHe Productions: Creating an OpenGL Window (Win32) The first line below sets up an array that we will use to monitor key presses on the keyboard There are many ways to watch for key presses on the keyboard, but this is the way I do it It's reliable, and it can handle more than one key being pressed at a time The active variable will be used to tell our program whether or not our Window has been minimized to the taskbar or not If the Window
NeHe Productions: Your First Polygon In the first tutorial I taught you how to create an OpenGL Window In this tutorial I will teach you how to create both Triangles and Quads We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS Using the code from the first tutorial, we will be adding to the DrawGLScene () procedure I will rewrite the entire procedure below If you plan to modify the last lesson, you can
NeHe Productions: Lessons 36 - 40 Great news for all the NeHe Productions visitors!!! This tutorial will teach you Cel-Shading A very cool effect that makes images look like cartoons! If you enjoy this tutorial email the author and let him know! Loading Textures From A Resource File Texturing Triangles
NeHe Productions: Bitmap Fonts Welcome to yet another Tutorial This time on I'll be teaching you how to use Bitmap Fonts You may be saying to yourself "what's so hard about putting text onto the screen" If you've ever tried it, it's not that easy! Sure you can load up an art program, write text onto an image, load the image into your OpenGL program, turn on blending then map the text onto the screen But this is time
NeHe Productions: FreeType Fonts in OpenGL - GameDev. net Tutorial on using FreeType Fonts in OpenGL So here's a quick tutorial to show you how to use the FreeType version 2 font rendering library in OpenGL By using the FreeType library we can create anti-aliased text that looks better than text made using bitmap fonts (as in Lesson 13) Our text will also have some other advantages over bitmap fonts - it will be easy to rotate and works well with