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dxr

ANGERS 49000 - FRANCE-France

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dxr
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Company Address: 10-12 bld gaston birge,ANGERS 49000 - FRANCE,,France 
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Company News:
  • DirectX Raytracing - Wikipedia
    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering DXR was released with the Windows 10 October update (version 1809) on October 10, 2018
  • DirectX Raytracing (DXR) Functional Spec | DirectX-Specs
    The primary difference is DXR’s requirement of reading pointers in shaders, primarily at ray dispatch when traversing from a top-level acceleration structure to a bottom-level acceleration structure
  • Announcing DirectX Raytracing 1. 2, PIX, Neural Rendering and more at . . .
    DXR 1 2 introduces two revolutionary technologies: opacity micromaps (OMM) and shader execution reordering (SER), both of which deliver substantial leaps in raytracing performance: Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2 3x performance improvement in path-traced games
  • Direct3D 12 raytracing samples - Code Samples | Microsoft Learn
    This collection of samples act as an introduction to DirectX Raytracing (DXR) The samples are divided into tutorials and advanced samples Each tutorial sample introduces a few new DXR concepts
  • Announcing Microsoft DirectX Raytracing!
    At the highest level, DirectX Raytracing (DXR) introduces four, new concepts to the DirectX 12 API: The acceleration structure is an object that represents a full 3D environment in a format optimal for traversal by the GPU
  • DX12 Raytracing tutorial - Part 1 | NVIDIA Developer
    You’ll learn how to add ray tracing to an existing application so that the ray tracing and raster paths share the same geometry buffers This part one of a two-part tutorial, which deals with the initial setup of Windows 10 and DX12 for ray tracing These two posts showcase basic intergration of ray tracing within an existing DirectX sample
  • Microsoft announces DXR 1. 2 as the next evolution in graphics . . .
    DirectX Raytracing (DXR) is an add-on for DirectX 12 that was introduced by Microsoft at the same GDC conference in 2018 The API is what allows modern GPUs to power ray tracing via DirectX
  • Ray Tracing, Your Questions Answered: Types of Ray Tracing . . . - NVIDIA
    Real-Time Ray Tracing is the biggest leap in computer graphics in years, bringing realistic lighting, shadows and effects to games, enhancing image quality, gameplay and immersion
  • Microsoft has announced and detailed DirectX Raytracing 1. 2 - DSOGaming
    Microsoft has announced the next version of DirectX Raytracing, also known as DXR, DirectX Raytracing 1 2 DXR 1 2 will come with two major features that aim to significantly improve
  • Introduction to NVIDIA RTX and DirectX Ray Tracing
    Unreal Engine real-time ray tracing demo running on NVIDIA RTX The API that Microsoft announced, DirectX Raytracing (DXR), is a natural extension of DirectX 12 It fully integrates ray tracing into DirectX, and makes it a companion (as opposed to a replacement) to rasterization and compute




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