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dsda-doom guide [Usage, recording demos, and some extra info] dsda-doom settings - Use extended hud: Change to 'yes', and you'll get stats displayed in the bottom left corner of your hud Under setup; Status Bar Hud - Report Revealed Secrets: Change to 'yes' and you'll get a message when you enter a secret sector
dsda-launcher v1. 4 [2025-01-19] - Doomworld The dsda-doom folder is hidden (see screenshot) cmd + shift + to be able to see hidden folders The dsda-doom folder is on your user dir Make sure both dsda-doom files are on the dsda-doom folder (see screenshot) As stated in the pdf, one folder is used to find the iwads, the other to run them I don't know why, but it works
dsda-doom v0. 29. 4 [2025-09-026] - Source Ports - Doomworld DSDA-Doom screws with my HDR for some reason I have HDR Dolby Vision active for window but after running and exiting DSDA-Doom everything looks dim, I have to run and exit another game reset brightness DSDA-Doom also seems less saturated then it should This also happened on the previous version
dsda-doom source port [v0. 24. 3] - Doomworld Hello everyone :^) Introducing the dsda-doom source port, which is a fork of prboom+um The focus is on tooling that is important for our automation work on the archive, quality-of-life improvements for demo recording, and fun additions to the demo playback experience The project is over here: h
Source port enforcement announcement for DSDA submissions Since DSDA-Doom, these standards have been iterated on and solidified through discussion and the creation of the strict mode setting which provides an easy way for any runner to know for sure that every quality-of-life improvement they are using is allowed per DSDA rules
dsda-doom v0. 29. 0 [2025-04-08] - Page 2 - Source Ports - Doomworld 1 hour ago, I Drink Lava said: If I start DSDA-Doom at 2560x240 super resolution (which is required to bypass minimum pixel clocks on VGA adapters) How do you set the resolution? On OS driver level? You dont need the DSDA-Doom render frame at that resolution, right?
dsda-doom guide [Usage, recording demos, and some extra info] Glides require vertical mouse movement to execute, but leaving it turned on all the time can be difficult for regular play dsda-doom has some support for toggling it on and off Under keybindings, assign 'no vertical mouse' to a button, this will toggle it on and off Under options > mouse sensitivity, move the vertical slider to atleast 1
dsda-launcher v1. 4 [2025-01-19] - Page 4 - Doomworld dsda-launcher v1 4 has been released! Took long enough Between dsda-doom and many other projects, my time for this is reduced There is still a lot that I want to do and wasnt able to get done for this release The big thing this time is the ability of auto installing updating dsda-doom with just 1 button
DSDA Doom vs GZDoom? - Doom General Discussion - Doomworld DSDA is more limited in some regards, but it's a good general purpose engine for regular play of non-ZDoom WADs and it's widely used for demo recording You'd want to use GZDoom if you want to play with most mods though 2 BunnyBun Mini-Member Registered: 07-22 Posted January 24, 2024 2 minutes ago, Major Arlene said:
DSDA-Doom Questions - Source Ports - Doomworld DSDA-Doom always launches a demo How would I vie w that other screen on a source port like DSDA? They both show this screen, however g zdoom cannot play demos even if it tried, due to all its physics differences, so it's simply skipping the demos The credits screen shows after the first demo