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What Is the Virtuality Continuum? | IxDF - The Interaction Design . . . Augmented virtuality: the virtual world is augmented by the inclusion of real or physical objects Virtual environment: consists solely of digital objects The virtual environment represents the right end of the virtuality continuum It is important not to confuse the virtuality continuum components with the different extended reality (XR
What Is Mixed Reality (MR)? | IxDF - The Interaction Design Foundation What is the Virtuality Continuum? The virtuality continuum—continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
Beyond AR vs. VR: What is the Difference between AR vs. MR vs. VR vs . . . The virtuality continuum is a theoretical framework that can help you visualize and understand the differences between the various technologies that exist today and those that are yet to be invented For example, you can simplify the concept and think of a spectrum of immersion, where one end is low immersion and the other end is high immersion
What is Augmented Reality (AR)? — updated 2025 | IxDF What is the Virtuality Continuum? The virtuality continuum—continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
What Is Extended Reality (XR)? | IxDF - The Interaction Design Foundation What is the Virtuality Continuum? The virtuality continuum—continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
The Past, Present, and Future of Virtual Reality Explore the history and evolution of Virtual Reality (VR), from stereoscopic images in the 1800s to modern immersive experiences Discover how VR impacts various industries today
Cybersickness in Virtual Reality - The Interaction Design Foundation Cybersickness in virtual reality refers to motion sickness-like symptoms—such as nausea, dizziness, headaches, eye strain, vertigo and disorientation—that affect people when they interact with virtual environments
What is Social VR? | IxDF - The Interaction Design Foundation Key Elements of Social VR Social VR is seen as a significant step towards more immersive and interactive forms of digital socialization, blurring the lines between the physical and virtual worlds (much like the metaverse)