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What Is the Virtuality Continuum? | IxDF What is Virtuality Continuum? The virtuality continuum represents the full spectrum of technological possibilities between the entirely physical world or real environment and the fully digital world or virtual environment It includes all current technologies that alter reality with computer-generated graphics as well as those yet to be developed
Beyond AR vs. VR: What is the Difference between AR vs. MR vs. VR vs . . . What is the Virtuality Continuum? The virtuality continuum — continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
What Is Mixed Reality (MR)? | IxDF What is the Virtuality Continuum? The virtuality continuum — continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
What is Augmented Reality (AR)? — updated 2025 | IxDF What is the Virtuality Continuum? The virtuality continuum — continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
What Is Extended Reality (XR)? | IxDF What is the Virtuality Continuum? The virtuality continuum — continuum being the critical word—contains the full spectrum of possibilities between the entirely physical world or real environment and the fully digital world or virtual environment In a continuum, adjacent parts are almost indistinguishable, but the extremes are very different
What is Virtual Reality | IxDF The Opportunities and Limits of Virtual Reality Virtual reality offers infinite opportunities and has the potential to reshape how we learn, train, and socialize Here are some of the opportunities and limits of virtual reality "Virtual reality is the 'ultimate empathy machine' These experiences are more than documentaries They're opportunities to walk a mile in someone else's shoes
What is Cybersickness in Virtual Reality? | IxDF Cybersickness in virtual reality refers to motion sickness-like symptoms—such as nausea, dizziness and eye strain—that affect users in virtual environments
The Past, Present, and Future of Virtual Reality Meanwhile, companies like Virtuality and Division emerged And organizations such as Disney, Sega, various universities and militaries extensively researched and experimented with VR However, high costs and limited capabilities hindered the widespread adoption of VR technology
What is the metaverse? | IxDF Explore the metaverse and discover design principles for an inclusive, immersive and user-friendly metaverse