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Print Debug. Log is not showing output on Unity Console It seems that the key piece of information I was missing was that Debug Log writes to the console only when you run the game from within unity by pressing the "play" button above the game view I was running my game by pressing Ctrl-B, or pressing "Build Run" in the Build Settings window In that case, it will only output to the log file
unity game engine - C# Debug. log stops printing info after first launch . . . I'm building a game in Unity 5, which communicates with server retrieving JSON objects using http Those requests are performed by a separate class, which I'm calling after a button is pressed Everything seems to be working without a problem, but strange behavior of Debug log makes me worried that I'm missing something important
Using a printer to print Unity3D Game statistics - Stack Overflow While Unity3D doesn't handle printing directly, you can either: Write your own C# printing algorithm or use an existing one Write your own Unity Plugin or use an existing one If you need to support only Windows, you'll probably be better off by just saving the text to a file ( txt, pdf, etc ) and then have it printed using the NET Framework
c# - Cannot resolve System. Drawing. Printing - Stack Overflow The problem is on the Using statement, the 'Printing' namespace cannot be resolved Is there an additional reference I am missing? Is there an additional reference I am missing? UPDATE: I have added references to System Drawing System Printing but this does not resolve the problem
Unity and C# DebugLog Not Printing Everything - Stack Overflow I've even tried printing using "ID = {0}{0}", and only the first "Table" prints Even if the vuMarkID object changes (for instance, to Stool), it still does not print anything after the initial vuMarkID object