copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
MagicFight: Personalized Martial Arts Combat Video Generation Our approach, MagicFight, is specifically crafted to overcome these hurdles Given this pioneering task, we face a lack of appropriate datasets Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat
VaiBot: Shuttle between the Instructions and Parameters of Large . . . However, previous studies have treated the emergence of instructions and the training of LLMs on task data as separate processes, overlooking the inherent unity between the two This paper proposes a novel neural network framework, VaiBot, that integrates VAE and VIB, designed to uniformly model, learn, and infer both instruction \emph
How does PDE order affect the convergence of PINNs? This paper analyzes the inverse relationship between the order of partial differential equations (PDEs) and the convergence of gradient descent in physics-informed neural networks (PINNs) with the power of ReLU activation
Evolving Virtual World with Delta-Engine - OpenReview Game roles can be reflections of personas from a parallel world In this paper, we propose a new style of game-play to bridge self-expression and role-playing: \emph{open role-playing games (ORPGs)}, where players are given the autonomy to craft and embody their unique characters in the game world
Xformer: Hybrid X-Shaped Transformer for Image Denoising In this paper, we present a hybrid X-shaped vision Transformer, named Xformer, which performs notably on image denoising tasks We explore strengthening the global representation of tokens from