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Add refactor tooling to rename symbols in the script editor Note that this will probably require a dedicated "refactor" tool to be added, similar to the one in JetBrains IDEs or Visual Studio Code Search and replace should generally not attempt to be too smart on its own as to not break users' expectations
Refactoring? - Ask - GameDev. tv There are a few tools for very basic refactoring in the Script Workspace’s Edit menu - things like changing case and changing indent character At the moment, renaming variables is probably best done with Find In Files (Ctrl + Shift + F)
Does Godot support Refactoring - Archive - Godot Forum I am using Godot 4 2, and it still does not have renaming as in other IDEs It is possible to change a variable name easily in a single file simply by pressing Ctrl + D, it places a caret next to the next occurrence of the selected string
poohcom1 godot-animation-player-refactor - GitHub Edit property references, delete tracks, and even change the root node of the Animation Player without breaking all the path references No need to manually update every single track everytime you move or rename a node and properties in the scene Adds a "Refactor" menu option to the animation panel, with the following features:
Why is renaming stuff in the filesystem so broken? : r godot - Reddit Click the file in engine Press F2 to refactor This will go through in-engine references and update them If you check any tscn or tres files, you will notice that they are filled with file resource location entries, this is how godot knows how to build all the nodes you set up