copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
[1. 12. x] Parallax - PBR Terrain and Surface Objects [2. 0. 8] This mod is deprecated Please use Parallax Continued, available above ^ Parallax (Old) Parallax completely recreates the surfaces of the planets, from the environment all the way down to the terrain detail It combines a tessellation and displacement terrain shader as well as a completely new scatter system to vastly improve the planet surfaces Parallax uses GPU instancing for surface
[1. 8. *-1. 11. *] SSCEP - Stock Scatter Collider Enabler Patch (12th Feb . . . Stock Scatter Collider Enabler Patch The recent celestial body revamps implemented by SQUAD into KSP are of a high enough quality that many players are no longer using 3rd party mods that revamp the surface terrain Due to this change in 3rd party mod uptake, it has become apparent that there was
[1. 3. 1 - 1. 12. x] Outer Planets Mod [v2. 2. 11] [31st Aug 2024] Outer Planets Mod v2 2 11 This version of Outer Planets Mod has been built to work for KSP version 1 3 1 - 1 12 * About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's It adds Kerbalized versions of Saturn, Ura
[1. 12. 5] GPP Volumetrics and new Scatterer configs [1. 0] Now with GPP . . . GPP Volumetrics Horizons Volumetric Clouds support updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to date with the latest planet packs, adding stunning volumetric clouds, updated Scatterer configs, new atmosphere colors, and uni
[1. 12. x] Parallax - PBR Terrain and Surface Objects [2. 0. 8] Scatter positions are transformed back into local space using the 'old quad' transform matrix Scatter positions are then transformed back into world space using the quad's current transform matrix - this is the true position the quad is currently in Colliders are then generated As you can see, this process is lengthy and can be shortened very
Scatterer for OPM - Kerbal Space Program Forums This is a scatterer dependancy for the Outer Planet Mod that aims to replace the outdated Pood's OPM-VO which no longer works on the latest KSP versions It doesn't include EVE configs to improve performance on the lower-end systems Content : Atmospheric config for Neidon, Sarnus, Tekto, Thatmo,
[WIP] [1. 9. x-1. 12. x] Scatterer-atmospheric scattering (0. 0838 - 14 08 . . . !Atmo:HAS[#name[Kerbin]]{} (Also AVP's config doesn't properly close all its curly brackets, but thats something for another thread I suppose) Anyway deleting either the AVP or Scatterer atmo cfg does not make much visual difference for me, but deleting both does I guess this also removes any atmospheric effects on the rendered lights, but I much prefer this aesthetic I might try to
[1. 12. x] Parallax - PBR Terrain and Surface Objects [2. 0. 8] CollisionSettings { enableCollisions = true EXPERIMENTAL: Enable or disable collisions (Low CPU impact) I cannot guarantee that as of this version that the colliders will work all of the time Please let me know if you encounter any problems onlyQueryControllable = true Only generate colliders for controllable vessels (Vessels with a command part) Debris is ignored Disabling this will
Terrain Scatters - Kerbal Space Program Forums So I recently upgraded from a potato to a computer, and I decided to make KSP look pretty Terrain detail is high instead of low, installed Scatterer and EVE, and enabled and set terrain scatter to 100% Eve and scatterer are working fine, but I went ot one of my saves checked around KSC, arou