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A look into Object Oriented Programming and performance OOP, also known as object-orientated programming, is simply a way of designing our game where we use ‘classes’ that represent the state of our game Say we have a tycoon; we would create a class called Tycoon that holds the Player, the Money and the ProgressIndex of the tycoon
Unleasing the power of Object-Oriented Programming | OOP OOP, short for Object-Oriented Programming, is all about organizing your code around objects Think of objects as these nifty little things that bundle together data and behavior in a nice, neat package
How to use PathfindingService + implementing it as OOP I recently helped a user make a OOP oriented Ai and decided to make a Community Tutorial on it This tutorial should help you implement PathFindingService and how to turn it into a OOP module so that it can be used in different scripts and such If the term OOP is foreign to you completely, feel free to skip the OOP part and just read how to use PathFindingService How to use
How would you use OOP? - Scripting Support - Roblox Don’t go down the rabbit hole of purely OOP, else you’ll wind up using odd workarounds for scenarios that wouldn’t exist if you didn’t use OOP! Plus, pure OOP causes a lot of headaches No common language is a true purely OOP language—even Java or C#—because nobody wants to write purely OOP code
Object Oriented Programming (Better than metatable OOP) Object Oriented Programming (Better than metatable OOP) Tutorial difficulty: Advanced Begginer (no clue what does it mean) This tutorial will be a mid-short summary about OOP method from: Tower - Roblox Benefits: More begginer friendly than metatable OOP faster than metatable OOP by like 10-100% (up to 2 times faster) (Results vary) Easier to write types and don’t require any casting since
The only OOP that you cant be ashamed of | Libraries I just see people using OOP all the time without chaining inheritance I mean, of course, there’s first-level inheritance from the prototype object (“class”) to the object However, in the context of real OOP, this is not fully inheritance The point is that you don’t need metatables in such cases
All about Object Oriented Programming - Roblox ALL ABOUT OOP! Prerequisites An understanding of meta-tables (although the required code will be explained) How tables work and a competent grasp of the Lua syntax Parts What is OOP? How does it help me? How do I make this work in Lua? Integrating with module scripts What about inheritance? What is OOP? OOP stands for Object Orientated Programming and is a way of laying out code in a more
Object Oriented Programming (OOP) Advanced Inheritance OOP is supposed to make the code more clean and easier to maintain Implementing inheritance in Lua makes it rather more complicated and messy, that’s why I don’t use OOP while developing on Roblox