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Screamernet tutorials | Page 2 | NewTek Forums hey i was wondering if anyone has had luck with setting up Xgrid in LightWave is there a plugin that i need to hunt down or is it some special ninja trick? thanks in advance for any help :) ~dinky ps i will be checking out the tutorials so if i am being redundant to something that has
Exporting a heavily subdivided object with displacement map LoL, yeah, losing weight aint the worst thing :D Erik, - the Last LightWaver sounds about right :giggle: It´s not going to be a problem when I´m dead, that´s sort of what I ment 😁 (nothing lasts) Time is of essence so I may be facing less fat belly problem before the end of times though :)
Frame accuracy at the edit point | Page 2 | NewTek Forums I have suggested that NewTek rework the software so that all movements of the timeline indicator and "grab and drag" editing default to frame-increment movements, as the cursor arrow buttons do
Maya Reference Objects | Page 2 | NewTek Forums Models also work as a namespace So everyting that has to do with references, parameteres per model lie onto this structure For example the reference "this_model cube" is a relative reference pointing to the cube mesh inside the same model of the object that uses it There may exist other meshes named "cube" inside other models, but only one exculusive name per model or scene root
Lightwave Rig Automaton (Automation Tools) - Revisited - forums. newtek. com Solution minded: I'm going to ask a friend if she can assist a bit with the translation They used to have translated pages on the site I went looking around tonight and noticed that they are doing a bit to get us occidentals up to speed For example, on this page
open VDB Example | Page 5 | NewTek Forums Cool, congrats! I wish you the best success with your education! Thanks Michael, I will still try and find time for 3D and other graphics at the side, and if I get a job related to that, or something else that pays well I will just end the course For IT-support, I might be too old though
Should I fiddle with hypervoxels or the old dead Dynamite plugin . . . Thanks for responding Michael Yeah I love the way dynamite looks for those big billowing puffs of fire I suppose I can just use 9 6 or 10 0 and just composite it in later, I should be able to just use the mdd animation as place holders in 9 6 and use that as reference for where to put the fire
DPkit and nodes. for 2018 | Page 4 | NewTek Forums The following are IMO critical features from other programs like Modo which we could accomplish with DP Kit and IFW: 1) Apply procedurals to UVs with control over tiling 2) Disturb a procedural with another procedural Any way to do these natively now or should I put in feature requests? I