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NEHE CITY CHANGFAZHEN GREASE CO.LTD

-China

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Corporate Name:
NEHE CITY CHANGFAZHEN GREASE CO.LTD
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Company Address: Jianshecun Village, Nehe City, Heilongjiang,,,China 
ZIP Code:
Postal Code:
161331 
Telephone Number: 86-452-3982006 
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Industrial Classification: Foodstuff, Beverage, Tobacco -- Oil -- Soybean Products 
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Company News:
  • NeHe Productions - Everything OpenGL
    © 1997-2012 Gamedev net All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Lessons 01 - 05 - GameDev. net
    Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit It doesn't sound like much, but this program will be the framework for every other
  • NeHe Productions: Creating an OpenGL Window (Win32)
    © 1997-2014 Gamedev All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Bitmap Fonts
    © 1997-2014 Gamedev All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Multiple Viewports
    © 1997-2014 Gamedev All rights reserved NeHe™ and NeHe Productions™ are trademarks of GameDev net, LLC OpenGL® is a registered trademark of Silicon Graphics Inc
  • NeHe Productions: Lessons 36 - 40
    The code html commenting and a rewrite of the tutorial was done by me (NeHe) This tutorial will show you how to create an extremely impressive Radial Blur effect
  • NeHe Productions: Your First Polygon - GameDev. net
    Markus Knauer Adds: In the book ("OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1", J Neider, T Davis, M Woo, Addison-Wesley, 1993) the following paragraph will clearly explain what NeHe means when he refers to movement by units in OpenGL:
  • NeHe Productions: Beautiful Landscapes By Means Of Height Mapping
    Jeff Molofee (NeHe) * DOWNLOAD Visual C++ Code For This Lesson * DOWNLOAD Borland C++ Builder 6 Code For This Lesson ( Conversion by Christian Kindahl ) * DOWNLOAD Code Warrior 5 3 Code For This Lesson ( Conversion by Scott Lupton ) * DOWNLOAD Delphi Code For This Lesson ( Conversion by Michal Tucek ) * DOWNLOAD Dev C++ Code For This Lesson
  • NeHe Productions: Lessons 46 - 48
    Fullscreen AntiAliasing Need a tutorial that will make your OpenGL applications look better? A big problem we all run into is aliasing That is, the square edged "jaggies" that exist on diagonal lines in relation to the square pixels that exist on your screen In this tutorial you will use Anti-Aliasing to smudge those "jaggies" in order to create a smoother edge for objects We achieve this
  • NeHe Productions: 2D Texture Font
    The third parameter ("NeHe") is the text to write to the screen, and the last parameter is the character set to use (0 - normal, 1 - italic) As you can probably guess, we swing the text around the screen using COS and SIN, along with both counters cnt1 and cnt2




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