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9. Mobile Computing - The Interaction Design Foundation The Encyclopedia of Human-Computer Interaction, 2nd Ed 9 Mobile Computing One of the things that makes mobile computing an interesting topic of research and design is that the area is strongly driven by innovation, characterised by rapidly evolving use, and has enormous market potential and growth New technologies are constantly being
What is Mobile Computing? — updated 2024 | IxDF What is Mobile Computing? Mobile computing is the use of mobile devices to perform computing tasks while on the go—and without a fixed physical link These devices include smartphones, tablets and wearable technology They let users access, store and manipulate data from anywhere, anytime
14. Context-Aware Computing - The Interaction Design Foundation The Encyclopedia of Human-Computer Interaction, 2nd Ed Chapter 14 14 Context-Aware Computing By Albrecht Schmidt 541 A tablet computer switching the orientation of the screen, maps orienting themselves with the user’s current orientation and adapting the zoom level to the current speed, and switching on the backlight of the phone when
What Comes First in Mobile Design: Tasks, Content, or Mobile . . . Mobile-First: Design for small screen sizes first and then expand to larger device sizes Users are on the move; they can spare neither time nor attention Under these constraints (movement, time, attention), decide what makes sense on your screen (s) Task-First: Design the core value proposition first
Simple Guidelines When You Design for Mobile | IxDF As users move between mobile and desktop, they will expect similar experiences Remember to: Maintain continuity If they log into your web store on mobile, they should be able to track orders and make purchases just like they would on the desktop Maintain consistency Offer the option to switch between mobile and desktop at will Maintain brand
What is Mobile User Experience (UX) Design? — updated 2024 Mobile UX designs are interfaces for hand-held and wearable devices Designers focus on accessibility and efficiency to optimize these on-the-go interactions Show video transcript Mobile design has different limitations and requirements than computer interfaces Many companies have mobile and computer-based designs for identical products
23. Wearable Computing - The Interaction Design Foundation 23 Wearable Computing Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes (i e "Smart Clothing" (Mann, 1996a))