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Prototype-based programming - Wikipedia Prototype-based programming Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming
List of object-oriented programming languages - Wikipedia This is a list of notable programming languages with features designed for object-oriented programming (OOP) The listed languages are designed with varying degrees of OOP support Some are highly focused in OOP while others support multiple paradigms including OOP [1] For example, C++ is a multi- paradigm language including OOP; [2] however, it is less object-oriented than other languages
Object-oriented analysis and design - Wikipedia Object-oriented analysis and design (OOAD) is an approach to analyzing and designing a computer -based system by applying an object -oriented mindset and using visual modeling throughout the software development process
Composition over inheritance - Wikipedia This diagram shows how the fly and sound behavior of an animal can be designed in a flexible way by using the composition over inheritance design principle [1] In object-oriented programming, composition over inheritance (sometimes composition with forwarding or composite reuse) is a common design pattern that tries to achieve code reuse without requiring inheritance Instead of having two
Comparison of programming languages (object-oriented programming) Comparison of programming languages (object-oriented programming)This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures
Factory method pattern - Wikipedia Factory method pattern In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object
Inheritance (object-oriented programming) - Wikipedia In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes In most class-based object