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KASSAM F

BAIE-D'URFE-Canada

Company Name:
Corporate Name:
KASSAM F
Company Title:  
Company Description:  
Keywords to Search:  
Company Address: 101 Rue Laurel,BAIE-D'URFE,QC,Canada 
ZIP Code:
Postal Code:
H9X 
Telephone Number: 5144579395 
Fax Number: 4183377893 
Website:
 
Email:
 
USA SIC Code(Standard Industrial Classification Code):
0 
USA SIC Description:
Rest Homes 
Number of Employees:
 
Sales Amount:
$500,000 to $1 million 
Credit History:
Credit Report:
Very Good 
Contact Person:
 
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Company News:
  • Solar - Monsters - D D Beyond
    The solar targets one creature it can see within 30 feet of it If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness
  • Celestials: DnD 5e Monster Guide - Dungeon Mister
    Celestials are angelic beings that come from the lawful good plane of Mount Celestia They are the polar opposite of the fiendish devils and demons Rather than sowing the seeds of evil and malcontent, celestial beings are creatures of generally good alignment inhabiting the upper planes
  • Solar - 5etools
    A solar is godlike in its glory and power On the battlefield, the solar's sword flies into the fray on its own, and a single arrow from a solar's bow can strike a target dead on contact
  • Solar - 5th Edition SRD
    The solar can take 3 legendary actions, choosing from the options below Only one legendary action option can be used at a time and only at the end of another creature’s turn
  • Solar | D D 5th Edition on Roll20 Compendium
    The solar targets one creature it can see within 30 ft of it If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness
  • Solar - Forgotten Realms Wiki
    A solar bearing his traditional weapons A solar could emit a searing burst of holy, magical energy to burn away its enemies, and its gaze could strike blindness in its foes
  • Solar - DnD content - Wikidot
    It can innately cast the following spells, requiring no material components: Magic Resistance The solar has advantage on saving throws against spells and other magical effects Multiattack The solar makes two greatsword attacks Greatsword Melee Weapon Attack: +15 to hit, reach 5 ft , one target
  • Solar » Monster Stat Block - DnD 5e - AideDD
    The solar targets one creature it can see within 30 feet of it If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness
  • Solar | D D 5e Wiki | Fandom
    It can innately cast the following spells, requiring no material components: Divine Awareness The solar knows if it hears a lie Immortal Nature An angel doesn't require food, drink, or sleep Innate Spellcasting The solar's spellcasting ability is Charisma (spell save DC 25)
  • Solar - D D 5e - Monstershuffler. com
    Solars were the most powerful of all the angels and indeed of all the celestials Described by some as truly godlike, only the celestial paragons were more glorious and powerful Solars never took their own worshipers




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