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Vortex is Completely Broken with Cyberpunk 2077 version 2. 21 These same mods loaded manually don't break the game and work perfectly This is new behavior, Vortex was working well until Cyberpunk update 2 21 Something must have changed with the new game patch that Vortex is interacting in some way to cause the corrupted inventory icons with *any* mod installed through it
Cyberpunk 2077 - The Nexus Forums idk what do i need to do to fix this so far ive done these two things: 1- disable reenable the mods i have installed on vortex 2- copy and paste tweakdb_ep1 bin file in Cyberpunk 2077\\r6\\cache\\modded directory hopefully someone here can help me out
Neon Necrosis: Cyberpunk 2077 - Terminal Decay - The Nexus Forums This mod amplifies Cyberpunk’s existential themes with survival horror mechanics The infection system forces moral choices, while custom cyberware adds strategic depth Expanded factions and characters create a reactive world, and the darker narrative emphasizes body horror and corporate exploitation Perfect for modders to expand with new enemies, gear, and endings
Cyberpunk 2077 not working - Mod Troubleshooting - Nexus Mods Forums i have downloaded some mods and manually installed them (not for the first time) Now this window pops up if i try to open cyberpunk 2077 But the problem is that i have installed all needed mods that are listet like "redscript", "TweakXL" and so on Even SOME of the mods on the list like "Lizzie's BD" or "Fresh start" were working before
Game update 2. 2 - Discussion - Nexus Mods Forums - The Nexus Forums The Nexus had a surge of really good player home mods and they are all broken including the one I made to delete all the horrid ashtrays from H10 Judging by the lack up uproar with regard to 2 2 quality perhaps contracting the update out was not such a bad idea but maybe not
Cyberpunk Mods with new missions : r cyberpunkgame - Reddit The only quest mods at the moment are ones where you basically go to a waypoint and then watch a cutscene (most of them are just sex scenes), they're all made by the same person who also made a quest framework for them That said, I don't know anything about the technicality of it so it might simply be too hard for people to make any kind of in-depth quest - or it could simply be a matter of
Cyberpunk 2077 mod idea: Sidekick - Mod Ideas - Nexus Mods Forums With AMM, we can spawn characters from the game and make them follow you etc , but I'd really like to be able to create a new character, like a second V, that I could use as a sidekick I think It would be great to also be able to command the sidekick to make a stealthy takedown, because with AMM
Redmod or nexus mods? : r cyberpunkgame - Reddit Redmod is a toolkit to make mods Not an alternative for nexus Both old style archive files work and the new mods made with redmod They need to be extracted into different locations so make sure when you download tp read if it's a redmod or an older style one
A list of recommended mods : r cyberpunkgame - Reddit This list includes ones that I use and ones that I follow on Nexus and it wants to be a sort of first step into modding for those who don't want to browse through the offering over at Nexus Mods (there are a lot of great mods not listed here so it's definitely worth checking out Nexus) Installing mods for Cyberpunk 2077 is pretty
Patch 2. 13 - Discussion - Nexus Mods Forums - The Nexus Forums The popup asks me to update Codeware, ArchiveXL and TweakXL (because of mod dependencies), but even reinstalling the latest versions of them doesn't work There's also a new "mod" folder in the main directory (\steamapps\common\Cyberpunk 2077\mods), so I moved my mods there from the pc mods folder, but that doesn't make a difference