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Why is my hair dynamics going crazy? - Blender Stack Exchange As you can see the hair is doing some wild things, is the scale of my model the problem? I am using vertex groups for the hair particle systems, there is two Left scalp and right scalp (shown below) At 300 particles on each side, the hair freaks out with or without children I could really use some help on this, I have tried various things like:
animation - Hair dynamics loop - Blender Stack Exchange The model animation loops fine, but the hair resets makes a terrible loop I have looked at particle loop videos gathered that the loop uses 2 particle systems ending and starting on sequential fames, however none of them provide enough info about translating it to hair Hair is always settling in the first few frames
How to use all bake for hair dynamic. Script doesnt work? I want to all bake hair dynamics import bpy # Loop through all objects in the scene to check for particle systems for obj in bpy context scene objects: if obj type == 'MESH': # Process only
objects - Hair Dynamics not colliding with emitter 2. 75a - Blender . . . The previous hair system calculated mass much differently, so by reducing the mass significantly (from 1 0 to 0 1), the hair didn't fall through the mesh in as many places Tweaking the mass seems to help fix the issue, although weight painting the hair strands is required and tweaking the collision properties of the emitter
How can I apply hair dynamics? - Blender Stack Exchange Goal strength i set to 0 3 for cloth and for hair That should get you going in the right direction Under field weights wind can be an issue, OH and your hair may to heavy at 0 3kg, try 0 08 kg to start, maybe less this the same answer I posted for another user for default settings, in addtion, you have to click hair dynamics
hair dynamics doesnt work - Blender Stack Exchange I set up a simple hair dynamics system in Blender 2 8 to replicate the problem I have in my original model No matter what settings I use the top part of the hair is always stuck in place and stretches to the mesh Here is a link to the file: hair dynamics test blender 2 8 There must be something fundamentally wrong either in my setup or in
How can I use hair dynamics with instanced geometry and have it deform . . . To instance geometry onto hair particles and have them use hair dynamics I created the geometry Then I added a plane with a hair particle system using dynamics On the geometry to be instanced using the hair I added a Particle Instance modifier and selected the plane containing the particle system as a target as the target
Hair dynamics doesnt work after subdivide - Blender Stack Exchange I was created clothes, and wanted to create hair Now, hair dynamics work fine before I subdivided I used F3 to search for select the roots and then Ctrl + Numpad Plus to select other vertices, right clicked and selected Subdivide Repeated it, and then I deselected it I styled the hair and then the hair dynamics doesn't work
physics - Some hair particles are stiff with dynamics - Blender Stack . . . I checked the hair weights and it's blue which means it should be the heaviest I painted it red just to see how the hair reacted and as I expected, the hair did not move But when the weights are all blue some of those hair particles refuse to move in the image you can see what I'm talking about I've tried everything to get those hairs to move