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Playing Quake II on OpenBSD by building yquake2 from source . . . Step #1: Install needed packages for build and running yquake2 Step #2: Clone the yquake2 repo: Step #3: Go to the source directory and build Step #4: Create a ~ yq2 directory and copy the yquake2 build contents to ~ yq2 => This should create a ~ yq2 baseq2 directory $ cp -vfr release * ~ yq2
GitHub - arielsbecker yquake2: Yamagi Quake II fork This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support were added
Quake II with Yamagi mac port - MacRumors Forums If you haven't created the yq2 folder, then open the Terminal and enter the following command: "mkdir ~ yq2 " (without the quotes) Now open that folder as I explained in the second paragraph
yquake2 doc 020_installation. md at master - GitHub This guide shows how to install Yamagi Quake II from scratch All fully supported platforms, both the full and the demo version are covered Over the years Quake II was distributed in a myriad of ways: As retail release on CD As part of Quake IV Through Steam Yamagi Quake II is compatible with all of these versions
Quake2 on Linux[Ubuntu], native build :: Quake II General . . . Having displayed hidden folders, I entered the yq2 directory and pasted from my original Quake2 build all the PAK files - as well as players folder and perhaps the maps lst entity - placing them in respective baseq2 location within the yq2
Linearization of Ricatti equations - Physics Forums [SIZE="4"]In a Riccati equation y'=qo+q1y+q2y^2, if q2 is nonzero then you can make a substitution v=yq2, S=q2q0, R=q1+ (q2' q2) which satisfies a Riccati