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Weapon-System-Tutorial-Series-Unity - GitHub This series builds off of the player controller series from before However, you can start here if you wish to only learn more about the weapon system A starting state is provided Otherwise you can watch the previous series here Note that the player controller series had a lot of refactoring so
Weapon and Item Assets | pubg api-assets | DeepWiki This document provides a comprehensive overview of the weapon and item assets available in the PUBG API Assets repository It covers visual representations (images) of various in-game weapons, equipment, and throwable items, including their organization, naming conventions, and different variants
Creating a Robust Item System - Game Development Stack Exchange BaseStat: a generic class that holds stats on-the-go (can be used for items and character stats too) Item: a class that holds data such as list of, name, itemtype and things that are related to ui, actionName, description etc IWeapon: interface for weapon Every weapon will have its own class with IWeapon implemented in
Item Asset Loader (Include Slot Capacity Overrider) Then add the ScopeMod values to that Object Asset Class Name is the weapon asset or the attachment asset file name with "_C" appended to the end For example, the class name of Primary_MCX uasset is Primary_MCX_C This feature also works for vanilla weapons [Config Variables for Slot Capacity Overrider]
Which is the best way to organize i18n resource keys? I think this is a convention more than a rule, so the answer might be "whatever seems more logical" I've started to create my i18n resource keys, and I've adopted the following convention: Header with a "title section", starting with # Dot separated hierarchical notation Keys organized alphabetically for easier access Example: #File access file field title = File file field subtitle = Click
Top game assets tagged key - itch. io Find game assets tagged key like Gerald's Keys, Pixel Art Key, Sketch fantasy items icons, Things, PSX Keys Asset Pack on itch io, the indie game hosting marketplace
3d Weapon Models for Game Development | ArtStation Find 3d Weapon models and assets for Game Development Guns, swords and axes models are ready to use in ZBrush, Blender, Maya, Substance Painter, Mudbox and other Software
Guide to 3D Game Asset Creation - Melior Games Game assets encompass everything the player sees, hears, interacts with, from characters and environments to sound effects and animations