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Vulkan Project Update — Blender Developers Blog Last week a big milestone was reached: the Vulkan backend has been enabled as an experimental option It is available in alpha builds on Linux and Windows This option is highly experimental and enabled to collect insight on platform support Don’t expect a fully working Blender just yet! Why Vulkan?
Blender 5. 0 Introducing HDR Support On Linux With Vulkan . . . The upcoming Blender 5 0 3D modeling software application is introducing High Dynamic Range (HDR) display support on Linux when making use of Wayland -- no X11 support for HDR -- and Vulkan graphics accelerator
Vulkan Wayland: HDR Support - Feature Design Feedback . . . Enable Vulkan HDR support Linux Wayland in Preferences -> Experimental Restart Blender To configure a scene to use HDR: In Color Management make sure the View Transform is set to Standard In Color Management -> Display enable High Dynamic Range option Load in an HDR from Polyhaven as world environment map to quickly test
Blender 4. 3 released with Experimental Vulkan UI, Hardware . . . For Linux and Windows, Blender 4 3 adds experimental support for rendering user interface via Vulkan graphics API And, Linux computers with AMD GPUs now support hardware accelerated ray-tracing using HIP-RT with performance boost (See this page for comparison)
Blender 4. 3 Beta Delivers Experimental Vulkan UI Rendering Blender 4 3 provides initial support for rendering the Blender UI using the Vulkan API on Windows and Linux It is treated as experimental and initially focused on feature parity and stability Over time, more performance work is expected on the Blender Vulkan UI
Blender 4. 3 Brings Vulkan Backend, AMD Ray-Tracing to Linux Second big deal is that Blender 4 3 supports hardware accelerated ray-tracing on Linux using the open-source HIP-RT libraries from AMD This could provide Linux users with faster render times for scenes projects using complex lighting, reflections, and shadows if they have an AMD GPU
Blender 4. 3 Open-Source 3D Graphics App Introduces . . . Four months after Blender 4 2 LTS, the Blender 4 3 release introduces an experimental Vulkan backend on Linux and Windows systems to render the user interface This can be enabled over the default OpenGL backend under Preferences > Interface > Developer Extras > System > Backend