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AMD announces Radeon FSR upscaling for video playback in . . . - Reddit FSR is becoming like the "flex tape" or the "game mod plugin" of upscaling tech lmao, with support for a wide range of hardware FSR3 in some respects is reaching DLSS levels of clarity even A few months or years and we're at the point where you can answer FSR on a lot of video-related tasks aka: -Upscale that good ol' game = FSR
Can someone please explain FSR and when to (and when not to . . . - Reddit FSR 1 0 is a filtering method, all it does is get a low resolution image and stretch it up higher resolution, but it has a sharper look than bilinear FSR 1 0 is good because it can be used on almost any game and does not require developers to add it, it also costs almost nothing to run FSR 2 0 on the other hand is a temporal upscaling method
FSR 3. 0 now available for COD: MWIII (2023) and Warzone . . . - Reddit FSR 3 w FG is cool and all but since this is a first person shooter with incredibly fast time to kill, input latency is king, meaning FSR 3 acts against you I would recommend you guys to increase the in game resolution by 5-10% and use nvidia scaling at native with 10 percent sharpness increase
HOW TO INSTALL - FSR 3 - Frame Generation : r OptimizedGaming - Reddit How to install: Right click on "DisableNvidiaSignatureChecks reg" and select "Merge" Click "Yes" when the dialog opens Locate your game's installation directory For Cyberpunk 2077, this would be the folder containing Cyberpunk2077 exe Copy "dlssg_to_fsr3_amd_is_better dll" and the new "nvngx dll" to your game's installation directory
Genshin impact Adds FSR 2. 0 as Anti Aliasing in the latest patch FSR has always benefitted from increased sharpening too, it seems to the same in genshin after a quick 1 hour of testing, highly recommend everyone turn driver level sharpening up 70-100% see how it looks w FSR 2, imo it's at least on-par with SMAA if you enable motion blur as it helps smooth out hide motion instability
Need help understanding FSR : r Amd - Reddit Discussion Hi All, I need some help understanding FSR and how to use it Until recently, my only piece of gaming hardware was the Steam Deck On this, the native (OS level) FSR easy to understand: drop the in-game resolution to something less than the display's native 1280×800 and enable FSR, which then upscales the image This makes sense to me
Downsides of Enabling FSR? : r Amd - Reddit Using FSR (or DLSS) is just running the game at a lower resolution while using a fancier method of scaling the image back up to the monitor's native resolution If you can't see the difference, then there's no downside If you were already getting enough FPS to match your monitor's refresh rate, there's also no upside 5
How to properly use FSR? : r SteamDeck - Reddit If a game has FSR in its settings you don’t have to do anything but enable it; keep the game at the highest resolution If a game doesn’t officially support FSR (not in the settings) then to use the Deck’s FSR implementation you drop the game’s resolution and select FSR in the quick access menu It’s preferable to use in-game FSR if
What is the best upscaler ? (TSR or FSR) : r unrealengine - Reddit TSR felt to me like had a better image stability, although I bet with some tweaks it's possible to get FSR to the same level FSR 3 0 has frame generation tech, TSR currently doesn't have (and I don't remember it being mentioned in Epic's roadmaps) TSR can scale to any screen percentage, and has separate controlable quality setting (meaning