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Solitaire New Game turn one (easy) New Game turn three (medium) Undo
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18-Hour Hackathon: Making a CoffeeScript Solitaire The making of solitr com (source at github com joliss solitr), a CoffeeScript solitaire, in one 18-hour hackathon: Hackathon Diary 9:15 am: Shreeeek- …
Whats Next for Me (As of April 2014) - Solitr Solitr started off as a weekend project, but then I noticed it started getting actual traffic I knew that the highest-ranked site for “solitaire” gets over 100k daily visits, so I figured that with ad-monetization alone, there’s probably a business there
Broccoli: First Beta Release - Solitr Broccoli is a new build tool It’s comparable to the Rails asset pipeline in scope, though it runs on Node and is backend-agnostic After a long slew of 0 0 x alpha releases, I just pushed out the first beta version, Broccoli 0 1 0 Update March 2015: This post is still up-to-date with regard to architectural considerations, but the syntax used in the examples is outdated Table of Contents
Solitr Redirecting to https: www solitr com apple-app-site-association
How I Hand-Rolled MVC for a JavaScript Game (and It Was Awesome) - Solitr In which I sing the praises of frameworks like Ember js, explain why they don’t work so well for games, and demonstrate how to structure any JavaScript app (game or not, framework or not) around MVC for cleaner code I recently decided to improve the Solitr game (GitHub) I had hacked together in a one-day hackathon (blogged about here) The code had turned out rather messy, so I went for a