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Ambient Play - MIT Press In Ambient Play, authors Larissa Hjorth and Ingrid Richardson cogently point to how play overshadows so many aspects of everyday media consumption In doing so, they set a robust agenda for the future of ludological research and expose critical gaps in the field
Ambient Play | Books Gateway | MIT Press They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body
Ambient Play by Larissa Hjorth, Ingrid Richardson: 9780262044363 . . . “Larissa Hjorth and Ingrid Richardson’s Ambient Play is an insightful and engaging account of the ways in which people play with mobile media, embracing the multiple forms and meanings that play takes in our lives ” “ Ambient Play looks at play and games where they actually happen—in real life!
Ambient Play - Larissa Hjorth, Ingrid Richardson - Google Books They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into
Ambient Play - Digital Ethnography Research Centre In Ambient Play, we examine how mobile gameplay fits into our day-to-day lives Through innovative ethnographic methods, we show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world
Ambient Play (Playful Thinking) | mitpressbookstore “Larissa Hjorth and Ingrid Richardson’s Ambient Play is an insightful and engaging account of the ways in which people play with mobile media, embracing the multiple forms and meanings that play takes in our lives ”
Ambient play. - APA PsycNet This book aims to contextualize mobile games as part of broader practices of play, both in the home and extending out into neighborhoods, urban public spaces, and online networks
Ambient Play: Understanding Mobile Games in Everyday Life Abstract In this chapter, we seek to conceptualize the shifts in mobile gaming through two key rubrics ambient play and digital wayfaring—to coalesce the multiple forms of domestic, casual and urban play that constitute mobile gaming
A toolkit for designing playful interactions: The four lenses of play . . . The development of ambient play environments provides an opportunity to develop tangible play solutions to stimulate social and physical play by embedding responsiveness tailored and adjusted to player behaviour in the environment