copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
The Decima engine is an incredible bit of technology, BUT… : r . . . So this is what I’ve noticed about the Decima engine with regards to the aforementioned games; there seems to be a tremendous amount of resources poured into open-world design and visual fidelity, but when it comes to physics, collision detection, and the level of interactivity with the game world something seems to be lacking
Lots of Videogaming talk about Unreal Engine 5 Nanite Lumen . . . - Reddit Decima is incredible if you want to make a Decima game Unreal is great if you want to make almost any game you can think of, while keeping the majority of the work load in engine, with tons and tons of outside resources to help you, while having access to entire libraries of different plugins, tech, libraries, etc Each engine has its pros and
Bheta Decima missions : r killteam - Reddit Missions for Bheta Decima will be published in each book for this season of Kill Team Salvation is out now (but might be a bit tricky to get a hold of until the separate releases come out in a few months) Nightmare has been announced Map packs have been published on Warhammer Community for use with the Approved Ops deck
Is the Decima Engine better than the Fox Engine? : r PS4 - Reddit Seeing as Kojima was left without the Fox Engine after leaving Konami, something he had built from the ground up to run a game like Phantom Pain at 1080p 60fps on PS4 in an open world setting, is the new engine he is using to make Death Stranding, the Guerrilla Games' Decima Engine better than the Fox Engine? The Fox Engine was certainly impressive with how great things looked and how butter
PlayStation Has Big Plans For Guerrillas Decima Engine The whole reason the engine is called Decima is in honor of Guerrilla’s partnership with Kojima, and Dejima Island, a trade port between Japan and the Dutch in pre-Industrial times (the Netherlands being where Guerrilla themselves are based) So i assume Kojima has an influence on the engine, since Guerrilla did even thank him in HFW's credits
What Game Engines will be able to compete with Unreal Engine 5?! Proprietary engines for recent games that compete graphically, but are used by different studios: RE Engine, Decima, Frostbite, IdTech, CryEngine, Snowdrop, AnvilNext But competing with Unreal Engine 5 in terms of flexibility and cost-effectiveness: The only contender currently is Unity
Clarification on Bheta Decima rule change in Q1 2024 dataslate The original rule from Bheta Decima: "Restricted Line of Sight: When determining Line of Sight from an active operative on the killzone floor to a target operative on the killzone floor, the target operative is Obscured if a Cover line drawn to it crosses horizontally over 2 circles of a hazardous area" So this seems pretty straightforward
Bheta Decima Layouts : r killteam - Reddit The Nightmare book shows the Bheta Decima tower on top of the generatorum hub It seems cool but impractical for a good board Has anyone played with this layout at all?
What is Decima?? : r DeathStranding - Reddit Decima is an engine developed by the Dutch developer Guerilla Games (Killzone, Horizon: Zero Dawn) Perhaps interesting to note is that the source code for this engine was handed to Kojima during one of his visits there before any contract was signed