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What is Emotional Design? | IxDF The concept of emotional types in design is not standardized However, a common framework includes four emotional dimensions: Happy: Designs that evoke joy, satisfaction, and positivity Sad: Engaging designs that may elicit feelings of empathy or reflection Angry: Designs that provoke a sense of urgency, passion, or intensity
What is Accessibility? | IxDF - The Interaction Design Foundation Accessibility is the concept of whether a product or service can be used by everyone—however they encounter it Accessibility laws exist to aid people with disabilities, but designers should try to accommodate all potential users in many contexts of use anyway To do so has firm benefits—notably better designs for all
What is Universal Design? — updated 2025 | IxDF Ron Mace, who coined the term “universal design,” advocated for the design of environments that all individuals can access, regardless of their abilities A group at The Center for Universal Design at North Carolina State University developed the concept further in 1997 Universal design is closely related to accessibility
What is Inclusive Design? — updated 2025 | IxDF Second, test your designs with real users Don’t assume your design works for everyone—gather feedback from a broad audience to catch unintended barriers Third, avoid designing for an “average” user or “everyone ” People interact with products in many ways, so offer multiple options, like text and voice input or adjustable font sizes
What are the Principles of Design? | IxDF - The Interaction Design . . . Designs with clear sections are easier to process and scan than those without clear distinctions between sections — especially if the sections are conceptually distinct Hierarchy Hierarchy shows the difference in importance of the elements in a design Colour and size are the most common ways we can create hierarchy — for instance, by
What is good design? | IxDF - The Interaction Design Foundation Good design is a concept defined by industrial designer Dieter Rams’s principles: It makes a product useful and understandable, is innovative, aesthetic, unobtrusive, honest, long-lasting, thorough to the last detail, environmentally friendly, and involves as little design as possible Designers strive for good design
What is Visual Design? — updated 2025 | IxDF - The Interaction Design . . . In visual design, the path concept is pivotal as it invites action and storytelling Drawing from narratives like Hansel and Gretel or The Wizard of Oz, paths symbolize journeys, danger, and discovery In her insightful discussion, Ellen Lupton emphasizes the magnetic allure of paths, as seen in films such as Mad Max: Fury Road
What is Interaction Design? | IxDF The 5 dimensions of interaction design(1) is a useful model to understand what interaction design involves Gillian Crampton Smith, an interaction design academic, first introduced the concept of four dimensions of an interaction design language, to which Kevin Silver, senior interaction designer at IDEXX Laboratories, added the fifth 1D: Words
Learn How to Use Sketching as an Ideation Method Sketches and prototypes have distinctive roles in the development of a design concept and its refinement You should use them at different stages You should use them at different stages Draw sketches first in the exploratory stages of a design to propose, refine, communicate and critique your ideas in a “tangible” format
What Is Neumorphism? | IxDF - The Interaction Design Foundation Gaming apps: Indie game developers or concept designs for game interfaces might use neumorphic design to create a unique tactile feel for game controls or menus, although these are less common in mainstream games Website design: Portfolio websites or design-centric sites occasionally adopt neumorphic design elements to showcase creativity