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Leitmotifs | Deltarune Wiki | Fandom A leitmotif ( ˌlaɪtmoʊˈtiːf ) is a musical "phrase" or melody, re-used in multiple tracks to associate a tune with a person, event, or place Leitmotifs occur several times in the Deltarune OST, for Chapter 1, Chapter 2, and unlisted and unused tracks
Lost Girl - The Deltarune Wiki Lost Girl is the 30th track of the DELTARUNE Chapter 2 OST It plays during the cutscene with Susie and Noelle in her Mansion room, as well as after the battle against GIGA Queen, when she runs out of battery power
Leitmotifs - The Deltarune Wiki There are two recurring themes, both of which appear first in Girl Next Door, though a recurring two-measure tag is added to the second theme in Lost Girl They appear in the following tracks: These leitmotifs are associated with Queen
Interesting Musical Motifs in Lost Girl : r Deltarune - Reddit You can find this motif in both versions of "Lost Girl": 0:19-0:23 1:10-1:14 in Version 1 and 0:19-0:23 0:45-0:49 in Version 2 This motif takes a little bit of listening, because it's very slightly different than the one in "Thrash Machine"
DELTARUNE Leitmotifs - CYBERPEDIA - the free editable UNDERTALE . . . Leitmotifs occur several times in the Deltarune OST, for Chapter 1, Chapter 2, and unlisted and unused tracks The system of repeatedly re-adding full or partial leitmotifs to soundtracks is a common accessory to Toby Fox 's compositions, which makes said soundtracks catchy and memorable
Lost Girl | SiIvaGunner Wiki | Fandom "Lost Girl" was composed by Toby Fox for Deltarune It first plays during one of Noelle's cutscenes at the Queen's mansion It's a melancholic arrangement of "Girl Next Door", a leitmotif associated with Noelle
Leitmotif Index - GitHub Pages Right now, this index is in its early stages, and therefore only contains rough overviews of most leitmotifs in the Undertale and Deltarune soundtracks, with little analysis