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Generating Depth Maps - Foundry You can use the DepthGenerator node in NukeX to generate a depth map from your footage The node uses information from a tracked camera to create a channel that displays variations in depth A depth map is an image that uses the brightness of each pixel to specify the distance between the 3D scene point and the virtual camera used to capture the
rafaelperez Depth-Anything-for-Nuke - GitHub Depth Anything (V2) is a neural network that creates accurate depth maps from single images, handling a wide range of subjects This tool is natively integrated within Nuke, providing a seamless and streamlined experience
Is there method to creating a depth pass from live action footage using . . . Add an expression node after the scanline render, and in one of the channels drop downs pick “depth” then in the box below drop down enter the expression “1 depth Z” (must be and uppercase Z) This will flip the Nuke depth to match what most CG render will give you
2D compositing and visual effects - Foundry Deep Image compositing tools let you create and work with images that contain multiple opacity, color and camera-relative depth samples per pixel, so there's no need to re-render CG elements when content changes Nuke natively supports any number of image streams, making it simple to work with multiple camera views
CGPeers - Premium CG Resources for United States Basics of Camera Tracking: Camera tracking allows VFX artists to synchronize CGI with live footage, creating seamless integration Importance in VFX: Proper tracking creates realistic scenes, adding depth and perspective
DepthGenerator - Foundry The DepthGenerator node (NukeX and Nuke Studio only) allows you to generate a depth map from your footage The node uses information from a tracked camera to create a channel that displays variations in depth