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ANIMUSIC Home; DVDs; ANIMUSIC|studio; Images; UE4; Proactive vs Reactive; Menu
DVDs - ANIMUSIC ANIMUSIC 2 Follow up DVD Rediculously fancy animating menus with transitions between everything and everything else Each animation had a specialized bonus feature Remastered for Japan with different cover art and printed material Eventually rerendered in
About — ANIMUSIC The ANIMUSIC website is being rebuilt from scratch, using Squarespace Our previous website was ancient, dating back to the early days of ANIMUSIC ANIMUSIC = Animation + Music The term “Animusic” may refer to any number of things, depending on context
UE4 — ANIMUSIC Animation procedurally generated in AS; baked into fbx @ 60 fps; auto-applied applied to bone transforms; morphs (mesh deformation) manually connectable to dynamic shader params; particle system params; Materials AS-based common set of material tags Chrome, Dark-Plastic, Light-Plastic, Tire, etc remapped to available Materials
ANIMUSIC|studio — ANIMUSIC In-house software comprising the hub of our production pipeline Central interface is a Nodal Editor melding: Scene Hierarchy; Data Flow; Parameterized instancing
Hold - ANIMUSIC Promo shots for each music animation on ANIMUSIC 2 (and the ANIMUSIC Bluray)
Proactive vs Reactive - ANIMUSIC Compares ANIMUSIC’s approach to music driven animation, contrasted with FFT-based audio visualizers
Images - ANIMUSIC ANIMUSIC|studio (early dev tests) exported to offline renderers (offline render) (offline render) ANIMUSIC|studio exported to Modo? info prev next