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C C 1 - CnCNet Community Forums C C Dawn of Tomorrow 1 2 Content Update Released By Kilkakon, July 12, 2020 5 replies; 3 7k views
GUIDE: How to setup Command Conquer Renegade and MORE(To play online . . . Updated 8 7 17: Added Renlaucher back with new links, Added Server List New Link for Ren Launcher Added Missing Textures for Rencorner Marathon Maps(It would show Westwood Symbols on Certain Maps) added link for TTscripts 4 3 added Renegade X links and info added Renegade: Tiberium Sun Reborn Lin
Tiberian Sun Rules Editor (version 2024) - CnCNet Community Forums C C Rules Editor by otherdeniz This editor is made to edit ini files and maps for Tiberian Sun and Red Alert 2 and all mods related to these editions The new must have tool for any modders and map editors - modding and map editing was never so easy!
Support - CnCNet Community Forums Game Client Support If you have an issue with CnCNet, installing or running a C C game or any problems related, you are free to open a topic in this forum
Does the original C C95 640x480 resolution work as intended? 640x400 stretched to 640X480 is indeed the game's intended resolution; a leftover from DOS C C's 320x200-fullscreen, which also has stretched pixels which are 1 5th higher than they are wide All graphics in C C1 are rendered for that, and in the C C1 videos, you clearly see that the (normally round) GDI logos in the videos look squashed if you
Running CnC in windowed mode - C C 1 - CnCNet Community Forums Besides, the C C DOS sidebar has a certain resemblance to the Dune II sidebar, while the Win95 version looks completely unrelated BTW, I suppose that the C C concept renders were, in fact, analogous to the Dune II large pics, only the "Database" option was not implemented in C C after all (which is a pity)
CnC Comm Center Mega Map Pack for C C 95!! - CnCNet Community Forums Yup 64x64 is the internal size of all C C1 maps The outer border can't be used, though, because it is reserved for spawning reinforcements, and for hiding away airplanes that 'leave' the map (in reality, they get stuck in that border, probably because 'removing' them would count as a lost unit for that side)