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Digital Foundry Article Technical Discussion [2025] | Page 68 . . . This was directly discussed in the interview Your argument about IQ resolution seems very backwards to me That is - by far - the easiest thing to scale up Conversely the tech demo is already putting in all of the high end rendering stuff, including foliage that is a step beyond anything that has shipped in any game to date at any frame rate
Beyond3D Forum Graphics Forums Beyond3D's core forums, for discussion of contemporary GPU architectures and the products they're integrated into, the industries surrounding them, and their programming models for graphics and beyond
The AMD 9070 9070XT Reviews and Discussion Thread AMD doing well is a result of hard work being realized to fix up problems they have either not had enough resources to address in the past, or weren’t a priority, now that CPU is running really well, Lisa’s eye may now be more focused on getting the GPU side of the business to be running just as
Should full scene RT be deprioritised until RT solutions are faster . . . I ve been reading about Mega Geometry and how RT works and I get the impression that in certain scenarios RT is pointless and may either be producing worse results and or have more performance hit than necessary I understand that RT reflections are necessary on huge surfaces, uneven surfaces