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Beyond3D Forum The world's best online 3D graphics discussion! Graphics Forums Beyond3D's core forums, for discussion of contemporary GPU architectures and the products they're integrated into, the industries surrounding them, and their programming models for graphics and beyond
Digital Foundry Article Technical Discussion [2025] | Page 68 . . . Conversely the tech demo is already putting in all of the high end rendering stuff, including foliage that is a step beyond anything that has shipped in any game to date at any frame rate To be clear, I think it's always good to be skeptical about whether any game can maintain the visuals of a tech demo, especially one that is still a fair
Lossless Scaling. FGx2-x20 upscaling on ANY GPU! Miniguide page 11 Since you have a 144Hz monitor, you probably can scale well beyond x2 and even reach x8-x10 in 2D games without encountering artifacts I’ve personally pushed it up to x10 (and even x11 in some cases), and the improvement in animation smoothness is quite the sight, not to mention motion clarity With 2D games experimenting is easier
AMD CDNA: MI300 MI400 (Analysis, Speculation and Rumors in 2024) [MOD EDIT] This is the new 2024 CDNA MI300 MI400 thread that has been split from the Blackwell thread Please try to keep things civil and not make too many assumptions about relative competitiveness without good data backing it, that's a slippery road to epic fanboy flame wars we'd all rather
The AMD 9070 9070XT Reviews and Discussion Thread AMD doing well is a result of hard work being realized to fix up problems they have either not had enough resources to address in the past, or weren’t a priority, now that CPU is running really well, Lisa’s eye may now be more focused on getting the GPU side of the business to be running just as
Texture cache of the N64 vs. that of Playstation - Beyond3D Forum It has been discussed on these boards before but, I think never satisfactorily explained I think That is: Why the Playstation had much higher resolution textures in general in its games than N64 To the best of my knowledge (obtained via what I deem to be reliable sources) the N64 had a 4 Kb
CPU Limited Games, When Are They Going To End? This problem was present in the original Crysis as well, you can set the draw distance to beyond max through console commands, after which you watch your fps and GPU usage plummet Crysis Remastered suffered the same fate, but Crytek improved the CPU usage with a subsequent patch, and managed to moderately improve the situation But still