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Command Pattern for undo redo in paint application I would like to implement undo redo in a small paint application It seems the Command Pattern fits the use nicely, but I am unsure how to best implement it As I understand the pattern, it is nec
matrix - Scale and mirror SVG object - Stack Overflow 22 Meet "Tux" the pinguin For the sake of this exercise I painted the letters "L" and "R" on his feet For starters, let's paint Tux in the center of our canvas If the canvas is size 500x500, and if Tux has a size of 100x100 we have to position him at (200,200) (i e the center minus half its size )
Android round image with picasso - Stack Overflow I would like to round the corner of image with 5px to show on imageview with Picasso I have created simple class as ImageRoundCorners in which I am using simple method to round image corners, but my
Cant connect to Flask web service, connection refused 127 0 0 1 is the localhost address and will only be reachable from the raspi In order to get access from your laptop open up the terminal on your raspi and try instead the ip from ifconfig should look something like 192 168 0 XX:5000 This assumes that they are both on the same local network
How can I display a tux character in a shell script? Is there any way to display a Tux character (or anything else associated with Linux) on Linux systems? The simplest solution would be if there's something in the Unicode set that symbolizes Linux, whether a Tux or something else I haven't been able to find such a character through Googling, but maybe someone knows of one
Java awt draw elements around a circle - Stack Overflow 0 I'm currently writing a little game and I came over a problem I need to draw 64 small circles at the border of a big circle So I want something like this: I've already tried many things, but they didn't worked How can this be done in java, using the java awt Component#paint () method and the java awt Graphics class? Thanks
How to add a shadow and a border on circular imageView android? paint setShader(shader); int circleCenter = viewWidth 2; circleCenter is the x or y of the view's center radius is the radius in pixels of the cirle to be drawn paint contains the shader that will texture the shape canvas drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4 0f, paintBorder);