- c# - Unity3D Player movement script - Stack Overflow
Unity3D Player movement script Asked 8 years, 9 months ago Modified 5 years, 2 months ago Viewed 39k times
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I'm planing to develop a game in Unity3D I didn't choose yed if it will be in javascript, c# script or boo, as the developing languages that unity IDE offers In my game I need to store the game
- c# - how to download a file from url and save in location using unity3d . . .
2 iam working on unity3d project i need set of files to be downloaded from the server iam using C# for scripting after a hour of google i haven't found a solution because of poor documentation can anyone give me example code for download file from url and save it in a specific location in unity3d?
- OnTriggerEnter Colliders In Unity3D C# - Stack Overflow
I am very confused on how OnTriggerEnter works, or Colliders in Unity in general I am trying to add a collision test that, if the bullet hits an object, it plays a particle system and debugs somet
- transform - Rotation in Unity3D - Stack Overflow
Technically, answers unity3d com isn't a Stack Exchange member It's provided by Qato, and open source clone But yes, there is a dedicated community support site for Unity there
- Unity3d - Load a specific scene on play mode - Stack Overflow
Unity3d - Load a specific scene on play mode Asked 9 years, 3 months ago Modified 1 year, 11 months ago Viewed 24k times
- Unity3D, Imported packages code not showing in Visual Studio
7 I have imported standard unitypackage file to my Unity3D project which has its own C# code Then I open my Visual Studio Community Edition in order to use its code as namespace and I get this: It doesn't even showing in Solution of this project: There is no Nakama folder where these scripts are being located
- c# - Create a OPC UA Client by Unity3D - Stack Overflow
Hi Klaus For my expectation, it will be something like: when I press Play, the Unity app run and connect to my OPC UA Server, then, it reads the value of a variable from Server, and displays that value in Text So what I do is create a Unity project -> a scene -> a canvas -> a text, a C# Script (code above) But when I add the Script to the Canvas, it is a notification like: can't add script
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