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  • ReShade
    ReShade is a generic post-processing injector for games and video software developed by crosire Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools
  • Releases - ReShade Forum
    Discuss features or the changelog of the latest ReShade version
  • 5. 0 - ReShade Forum
    ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API
  • 6. 4 - ReShade Forum
    Changelog 6 4 0: Features: Added input blocking in games using "Get*Key*State", "GetRawInputBuffer", Windows hooks or DirectInput 8 for input Added basic HDR10 scRGB sreenshot support using HDR PNG (thanks to Kaldaien) Added option to Generic Depth add-on to change draw stats heuristic Added button widget for boolean uniform variables (set to true for one frame after pressing the button)
  • Tutorial (for users) - ReShade Forum
    ReShade Framework Effects Since you should know now everything important (for a user) about the ReShade Framework structure, this section will help you with changing variables and ordering of effects
  • 6. 5 - ReShade Forum
    1 month 2 weeks ago - 1 month 5 days ago #1 by crosire 6 5 was created by crosire
  • Reshade not working anymore on DOOM Eternal (Vulkan)
    Reshade still works without issue for other Vulkan apps (DOOM 2016, the Ironwail Quake 1 engine, etc) It seems that the Reshade Vulkan layer is disabled by the Doom Eternal application itself and I don't know how to force it back on
  • ReShade 3. 0 guide for newcomers - ReShade Forum
    ReShade 3 0's shader system would technically allow using all of them together but in case you just want to fire up a preset and you're not used to using ReShade in general, this just creates more confusion




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