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  • Is OOP in Lua Actually a Bad Practice? - Roblox
    Is OOP in Lua generally considered bad practice, or is it just a matter of when and how you use it? It heavily matters when and how you use it, unfortunately many people fall into the trap of shoving OOP into everything for the sake of it
  • Object Oriented Programming (Better than metatable OOP)
    Object Oriented Programming (Better than metatable OOP) Tutorial difficulty: Advanced Begginer (no clue what does it mean) This tutorial will be a mid-short summary about OOP method from: Tower - Roblox Benefits: More begginer friendly than metatable OOP faster than metatable OOP by like 10-100% (up to 2 times faster) (Results vary) Easier to write types and don’t require any casting since
  • Unleasing the power of Object-Oriented Programming | OOP
    OOP, short for Object-Oriented Programming, is all about organizing your code around objects Think of objects as these nifty little things that bundle together data and behavior in a nice, neat package
  • A look into Object Oriented Programming and performance
    OOP, also known as object-orientated programming, is simply a way of designing our game where we use ‘classes’ that represent the state of our game Say we have a tycoon; we would create a class called Tycoon that holds the Player, the Money and the ProgressIndex of the tycoon
  • All about Object Oriented Programming - Roblox
    ALL ABOUT OOP! Prerequisites An understanding of meta-tables (although the required code will be explained) How tables work and a competent grasp of the Lua syntax Parts What is OOP? How does it help me? How do I make this work in Lua? Integrating with module scripts What about inheritance? What is OOP? OOP stands for Object Orientated Programming and is a way of laying out code in a more
  • Guide to Type-Checking with OOP - Community Tutorials - Roblox
    This tutorial has been updated on March 4th Introduction Hey! So, the Luau page on idiomatic OOP is a little…lacking, to say the least So after pretty much a 5-month gap, I’ve composed and refined my method of typing Luau classes until it all fit together This tutorial goes over more about the internals of my idiom, but if you just want the examples, they are below This expects you are
  • ECS in Roblox Studio: Why is it better than OOP and how to cook it
    This is flexible and allows you to quickly combine properties Roblox’s regular OOP is reserved for low-level details: Humanoid, BasePart, RemoteEvent, and other classes provide ready-made mechanics on which components are built An NPC can be a model with a Humanoid (the OOP part), but in ECS, it gets the Enemy, HasHealth, and CanAttack tags
  • How do I add type checking to this class module? (OOP)
    Hello there I am following this object oriented programming tutorial: The problem is, there’s no intellisense right now, when I try to use a class I created using Rcade So how should I go about modifying Rcade to add type checking so that I’ll have intellisense when instantiating an object and calling its methods? What I have surmised so far By the way, I use the new (beta) type solver




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