- melonDS
The current mood around melonDS is "it does most things pretty well already", as far as emulation is concerned While it's certainly true for the DS side of things, there's still a lot to do with the DSi And this randomly piqued my interest Notably, we still have a bunch of games that can't get ingame, generally hanging on something DSP-related
- Downloads - melonDS
Latest release: melonDS 1 0 RC Nov 21st 2024 This release brings a major core refactor, faster local multiplayer, LAN support, the new OpenGL compute shader renderer, multi-window support, and more!
- Howto FAQ - melonDS
Howto FAQ This page contains all the information you may need to get melonDS going If you still need something, don't hesitate to ask on our forums!
- melonDS - Kuribo64
melonDS 1 0 RC, there it is! Nov 21st 2024, by Arisotura We have finally released a brand new version of melonDS: 1 0 RC A bit of a disclaimer about this unusual version number: due to the large number of changes since 0 9 5, this version is a Release Candidate We have done a thorough round of testing and bugfixing, but there is always the chance that further issues went unnoticed This
- Downloads: melonDS - melonDS
melonDS 1 0 RC Nov 21st 2024 This release brings a major core refactor, faster local multiplayer, LAN support, the new OpenGL compute shader renderer, multi-window support, and more!
- melonDS 1. 0 RC, there it is! - melonDS
melonDS 1 0 RC, there it is! Nov 21st 2024, by Arisotura We have finally released a brand new version of melonDS: 1 0 RC A bit of a disclaimer about this unusual version number: due to the large number of changes since 0 9 5, this version is a Release Candidate We have done a thorough round of testing and bugfixing, but there is always the chance that further issues went unnoticed This
- Downloads: melonDS - melonDS
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- melonDS - Kuribo64
melonDS failed the DMA priority test, like DeSmuME The failure was actually not related to DMA priority, which is handled correctly in melonDS The DMA priority test runs two DMA transfers, a long one that starts immediately and a short one that starts upon HBlank but has higher priority
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